Gonçalo Soares is a Senior Programmer based in Stockholm with nine years of hands-on experience in software and computer engineering, focused on computer graphics and game development. He has progressed from junior roles at Miniclip to engineering positions at King and now leads technical work at Envar Entertainment, demonstrating steady growth in game-focused engineering teams. Gonçalo combines a strong academic foundation—a MEng in Computer Software Engineering from Instituto Superior Técnico—with practical experience shipping game features and systems in production. He is passionate about rendering and interactive systems, often bridging low-level graphics concerns with higher-level gameplay requirements. Colleagues know him for taking ownership of complex technical problems and iterating quickly to deliver playable results. Outside work he pursues projects that explore the intersection of graphics research and applied game engineering, suggesting a continual drive to push visual fidelity and performance.
9 years of coding experience
4 years of employment as a software developer
Master of Engineering - MEng, Computer Software Engineering, Master of Engineering - MEng, Computer Software Engineering at Instituto Superior Técnico
A refreshingly simple data-driven game engine built in Rust
Contributions:38 pushes, 3 branches in 3 months
data-drivengamedevrustgame-developmentengine
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Gonçalo Soares - Senior Programmer at Envar Entertainment