Summary
Gonzalo Chamarro is a videogame-focused software engineer with 8 years of experience building gameplay and AI systems across Unity and Unreal for PC and mobile, currently contributing at Electronic Arts after roles at Tequila Works and Saber Interactive. He brings strong C#, C++, Java and JavaScript skills alongside practical production know-how in Scrum, QA testing, AR/VR and 3D tooling, enabling him to ship polished interactive experiences. A former videogame camp instructor and researcher on road-safety VR, he combines hands-on development with mentoring and cross-disciplinary collaboration. Outside work he’s an active musician (piano and saxophone), a detail that informs his interest in game audio and narrative rhythm—an often overlooked asset in gameplay design.
8 years of coding experience
8 years of employment as a software developer
Videogames Design and Development Degree Computer Programming/Programmer General, Videogames Design and Development Degree Computer Programming/Programmer General at ESNE - Escuela Universitaria de Diseño, Innovación y Tecnología