Gonzalo De Santos García is a senior programmer with over 15 years in the videogame industry and a strong track record building engines, tools and shipped titles across consoles, handhelds and mobile platforms. He specializes in C++ (his favorite), low-level systems, 3D math and shader work (GLSL/CG/HLSL), and has repeatedly ported and optimized engines for platforms from Game Boy to iOS/Android and Nintendo hardware. Comfortable in higher-level stacks too (C#, Unity, Objective-C), he blends engine architecture, reverse engineering and debugging expertise with practical tooling and pipeline development. An active open-source contributor, he has modernized parts of the GBDK toolchain and created ZGB, a retro Game Boy engine used by a small community to make dozens of games. Based in Seville, he pairs deep technical curiosity with a habit of building personal engines and prototypes that feed into his professional work.
11 years of coding experience
17 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Universidad Complutense de Madrid
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Role in this project:
Back-end Developer & Assembly Programmer
Contributions:5 releases, 163 commits, 26 PRs in 1 year 7 months
Contributions summary:Gonzalo appears to be contributing to a Game Boy development kit (GBDK) by updating the assembler and linker and adding support for new features and targets. Contributions include importing a macro pre-processor (maccer) and fixing compilation issues. The user also made several changes to assembly code related to system initialization, sound and memory management.
Contributions:9 releases, 687 commits, 13 PRs in 6 years 5 months
game-boygameboygame-boy-colorfltkgbdk
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Gonzalo De Santos García - Senior Programmer at AxesInMotion