Gonzalo Garramuño is an experienced computer graphics engineer and retired R&D technical director with 14 years of industry experience building renderers, plugins and production tools for VFX on films like Titanic, Pirates of the Caribbean, Hulk and Star Wars II. He created widely used tools such as mrLiquid, mrViewer, mrv2 and rubyMEL, and served as ILM's main liaison to the mental ray team while advising on Renderman integrations. Proficient in C++, Python, OpenGL, Vulkan and cross-platform development (Windows, Linux, macOS), he also explores modern ML tooling including LLaMA and ComfyUI. Gonzalo combines deep practical VFX pipeline knowledge—shader development, build systems and asset management—with a maker’s instinct for elegant tooling that survives production pressure. Based in Greater Buenos Aires, he blends decades of hands-on film credits with sustained open-source impact, often solving pipeline problems few engineers see until deadlines demand them.
14 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Broadcasting, Bachelor's degree, Broadcasting at Bergen Community College
Contributions:34 commits, 4 PRs, 28 pushes in 6 years 6 months
fictioninteractive-fictionmapper
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