Summary
Goran Zoričić is a seasoned technical leader and C++ veteran with 25+ years of experience building and architecting games and game engines, currently serving as Technical Director II at EA leading an engineering team in Codemasters' F1 studio. He blends deep systems-level expertise with hands-on gameplay feature development, having driven architecture and process improvements that produced F1 23 with notably low bug counts and minimal overtime. His career spans shipped titles from Serious Sam to PAYDAY 2 and RAID: World War II, and he excels at simplifying complex systems for reliability and testability. Rapid to adopt new technologies, he equally enjoys designing low-level engine systems and high-level live service features, with a track record of growing teams and improving automated testing and delivery. Based in Croatia, he brings a pragmatic, quality-first approach and a knack for turning intricate game design requirements into maintainable production code.
12 years of coding experience
24 years of employment as a software developer
SSS, Electrical engineering, SSS, Electrical engineering at Electrotehnical School, Zagreb
-, Computer sciences, -, Computer sciences at Faculty of electrical engineering and computer sciences
English, Croatian