Summary
Gould Gould is a UX designer in Seattle with 11 years of cross-disciplinary experience blending landscape architecture, linguistics, game development, and front-end engineering to craft engaging, game-like user experiences. Currently shaping player-facing systems for The Sims at Electronic Arts, he previously designed and implemented UX flows and tools for Halo Infinite, bringing both creative vision and technical fluency to large-scale game projects. Comfortable shipping production React/Redux interfaces and contributing server-side features in C#, he pairs hands-on development with user research and direct customer collaboration. Gould’s background in physical design and environmental systems gives him a rare spatial and narrative sensibility that informs intuitive interaction and wayfinding in digital products. He enjoys building small interactive experiences outside work, reflecting a persistent appetite for playful experimentation and iteration.
11 years of coding experience
3 years of employment as a software developer
User Experience Design, User Experience Design at School of Visual Concepts
BA, Linguistics, BA, Linguistics at Reed College
Master of Landscape Architecture (MLA), Landscape Architecture, Master of Landscape Architecture (MLA), Landscape Architecture at Rhode Island School of Design
Industrial and Product Design, Industrial and Product Design at Nuova Accademia di Belle Arti Milano
English