Summary
Grace Liu is a Lead Artist with nine years of professional experience crafting stylized environments and visual direction for AAA and indie games, currently shaping art vision for an R&D project at Netflix. Her background spans Blizzard, Riot, Airship Syndicate, Monomi Park and freelance work, where she led environment art, color concept, illustration and 3D asset pipelines for titles such as Diablo III, Ruined King and Slime Rancher 2. Equally comfortable with high-level art direction and hands-on asset creation, she bridges concept, technical implementation and color design to deliver cohesive game worlds. Fluent in Mandarin and grounded in formal training (BFA and a masters in technology-focused art creation), she mentors emerging artists and openly shares guidance—reflecting a collaborative ethos rooted in the generous support she received early in her career. An inquisitive thinker (GitHub bio: “假设、求证、推翻” — hypothesize, verify, overturn), she brings a research-minded approach to visual problem solving.
9 years of coding experience
5 years of employment as a software developer
Masters, Technology with a Specialization in Art Creation, Masters, Technology with a Specialization in Art Creation at Southern Methodist University
BFA, Communication Design (Graphic Design), BFA, Communication Design (Graphic Design) at University of North Texas
Chinese