Graeme Judkins

Solutions Delivery Lead at Lumeto

Edmonton, Alberta, Canada
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Summary

👤
Senior
🎓
Top School
Graeme Judkins is a solutions delivery lead and HCI-focused software engineer with 11 years’ experience designing, implementing, and deploying high-performance VR and AR applications for medicine, training, and education. He specializes in Unity-driven 3D interface design and tight optimization for mobile headsets (Quest 2/3), including custom shaders, profiling, and asset optimization to squeeze performance out of constrained devices. As technical lead at KOVR and now delivering solutions at Lumeto, he blends client-facing consultation, team coaching, and hands-on development to ship production-ready immersive experiences. His background in interactive systems design and a habit of “make it work, make it right, make it fast” show up in both pedagogy—running VR seminars—and in exploring novel VR UI patterns across research and industry projects. An unusual strength is translating clinical and training requirements into performant, usable XR workflows that run smoothly on consumer hardware.
code11 years of coding experience
job8 years of employment as a software developer
bookB.Sc & B.A. Interactive Systems Design, B.Sc & B.A. Interactive Systems Design at University of Saskatchewan
languagesEnglish
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Github Skills (20)

openvr10
hololens10
mrtk10
unity3d10
prosody9
cross-platform8
speech5
api5
speech-synthesis5
text-to-speech5
speech-to-text5
cognitive-services5
azure-cognitive-services4
speech-recognition4
transformer4

Programming languages (1)

C#

Github contributions (5)

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SirSquirrel/floppyGrabber

Jan 2015 - Apr 2020

Contributions:37 pushes in 5 years 3 months
graemeaj/Living-Labyrinth

Oct 2018 - Jun 2021

Test Environment with placeholder textures for design elements and such
Contributions:16 pushes in 2 years 7 months
user-interfaceelementstestingtest-environmentdrift
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Graeme Judkins - Solutions Delivery Lead at Lumeto