Graham Dianaty

Developer at LunchHouse Software

Raleigh, North Carolina, United States
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Summary

👤
Senior
Graham Dianaty is a game-focused developer and engineering lead with 11 years of experience, currently splitting his time between directing design and leading technology at LunchHouse Software and developing Windows gaming products at CenterPoint Gaming. He engineers a fork of the Source Engine and contributes gameplay programming, drawing on deep expertise in HLSL, C++, C and 3D engine optimization to deliver high-performance, immersive experiences. Based in Raleigh, NC, he combines hands-on asset support and design direction with low-level systems work, a blend that keeps projects both creative and technically robust. His background includes unexpected real-world service as an EMS technician, reflecting a practical, calm problem-solving style under pressure.
code11 years of coding experience
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Stackoverflow

Stats
9reputation
9kreached
2answers
1question
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Github Skills (87)

low-level10
abstraction10
thin10
opengl10
abstraction-layer10
renderer10
directx10
api9
direct3d9
metal9
bgfx9
vulkan9
hlsl9
shader8
file-extension8

Programming languages (7)

C#TypeScriptJavaC++CSSCJavaScript

Github contributions (5)

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the tgjones HLSL tools, but with support for the Source Engine's shader source file extension
Contributions:1 release, 11 commits, 4 PRs in 6 months
file-extensionsource-enginespir-vhlslshader
gdianaty/bumrad

May 2019 - Apr 2020

A custom compiler for Portal 2 levels with new features.
Contributions:5 releases, 22 commits, 1 PR in 10 months
portal-2new-featuresportalcompilerlevels
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Graham Dianaty - Developer at LunchHouse Software