Graham Dianaty is a game-focused developer and engineering lead with 11 years of experience, currently splitting his time between directing design and leading technology at LunchHouse Software and developing Windows gaming products at CenterPoint Gaming. He engineers a fork of the Source Engine and contributes gameplay programming, drawing on deep expertise in HLSL, C++, C and 3D engine optimization to deliver high-performance, immersive experiences. Based in Raleigh, NC, he combines hands-on asset support and design direction with low-level systems work, a blend that keeps projects both creative and technically robust. His background includes unexpected real-world service as an EMS technician, reflecting a practical, calm problem-solving style under pressure.
A custom compiler for Portal 2 levels with new features.
Contributions:5 releases, 22 commits, 1 PR in 10 months
portal-2new-featuresportalcompilerlevels
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