Graham Pentheny

Software Engineer at SpryFox

Cambridge, Massachusetts, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Graham Pentheny is a software engineer with 13 years of experience based in Cambridge, MA, combining solid engineering craftsmanship with a focus on game development tooling. As a senior engineer at SpryFox and a long-time maintainer of the industry-standard Recast Navigation mesh toolkit, he excels at low-level systems work—fixing memory leaks, tightening integer handling, and replacing macros with clearer inline functions. He is active in the Boston game dev community, organizing events and contributing to indie game collectives, which keeps his work grounded in real-world game workflows. Known for quiet, pragmatic improvements that reduce technical debt, he balances production code responsibilities with open-source stewardship.
code13 years of coding experience
bookBoston College High School
bookBS, BS at Worcester Polytechnic Institute
stackoverflow-logo

Stackoverflow

Stats
127reputation
8kreached
4answers
5questions
github-logo-circle

Github Skills (15)

mesh10
pathfinding10
c-language10
cprogramming-language10
data-structure9
algorithm9
data-structures9
algorithms9
debugging6
xcode6
caching6
objective-c6
gdb6
ios6
drawing6

Programming languages (4)

C#C++CMakeJavaScript

Github contributions (5)

github-logo-circle
Industry-standard navigation-mesh toolset for games
Role in this project:
userBackend Developer
Contributions:1 release, 16 reviews, 73 commits in 9 years 4 months
Contributions summary:Graham primarily contributed to the Recast navigation mesh toolset, focusing on low-level improvements and bug fixes. Their contributions include fixing memory leaks, addressing potential integer conversion issues, and silencing warnings. Additionally, the user improved code clarity by replacing macros with inline functions and consolidating documentation.
meshgame-aigamescrowd-simulationnavmesh
grahamboree/wave_effect

Jan 2017 - Jan 2021

Contributions:22 commits, 19 pushes, 1 branch in 4 years
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial