Graham Poor is a seasoned technologist-turned-sculptor based in Mountain View with roughly a decade of recent experience and a software career stretching back to the late 1980s. He has deep Android and mobile engineering roots, holding senior roles at companies including Google, Dexcom, SoftBank Robotics, Nauto, Pebble and Eargo, and has founded startups and an Android-focused consultancy. Comfortable in both hands-on implementation and architecture, his background spans SDKs, Bluetooth, CI, battery optimization and cross-disciplinary work in Python and JavaScript. Now focused on creative practice at Pocket Grotto, he brings an engineer’s precision to sculptural work and a history of shipping production-grade mobile systems for health, robotics and consumer devices. A UMass Amherst computer science graduate with early studies in biology and neural modeling, he blends technical rigor with a long-standing curiosity about embodied systems and design.
10 years of coding experience
37 years of employment as a software developer
Bachelor of Science Degree Computer Science; Neural Modeling, Bachelor of Science Degree Computer Science; Neural Modeling at University of Massachusetts Amherst
Biology General, Biology General at Tulane University
Contributions:15 PRs, 16 pushes, 9 branches in 3 days
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