Graham Sellers

Sr. Principle Engineer at Intel Corporation

Orlando, Florida, United States
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Summary

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Senior
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Top School
Graham Sellers is a senior principal engineer and longtime graphics systems expert with over a decade of experience designing high-performance software and hardware interfaces for GPUs, drivers, and embedded systems. Currently at Intel after senior roles at EA and NVIDIA and a lengthy tenure as an AMD Fellow and OpenGL/Vulkan architect, he blends low-level hardware design (RTL, microcode) with production driver development to optimize real-world graphics pipelines. He’s an author of foundational graphics texts—including the Vulkan Programming Guide and multiple OpenGL SuperBible/OpenGL Red Book editions—and has contributed cross-platform example code to the widely used OpenGL SuperBible repository. Comfortable shifting between individual contributor, architect, and manager roles, he’s driven Khronos-standard work and shipped cross-functional components that narrow the hardware-software boundary. Based in Orlando, he’s known for turning deep technical insight into pragmatic, portable implementations that anticipate next-generation hardware.
code12 years of coding experience
job25 years of employment as a software developer
bookMEng. Information Engineering, MEng. Information Engineering at University of Southampton
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Github Skills (11)

macos10
glsl10
opengl10
multiplatform9
cross-platform9
c-language8
optimization8
optimisation8
optmization8
cprogramming-language8
shader8

Programming languages (1)

C

Github contributions (5)

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openglsuperbible/sb6code

Oct 2013 - Nov 2013

Source code for OpenGL SupeBible 6th Edition examples
Role in this project:
userGraphics Programmer
Contributions:43 commits in 1 month
Contributions summary:Graham primarily contributed to adapting the OpenGL SuperBible 6th Edition example code for cross-platform compatibility, specifically targeting macOS. Their work involved modifying shader versions, removing platform-specific code, and adjusting the codebase to address compiler issues on macOS. The contributions demonstrate a focus on ensuring the example code runs correctly on different platforms and integrates smoothly with various OpenGL implementations.
opengl
openglredbook/examples

Jul 2016 - Sep 2016

Contributions:4 commits, 2 pushes, 1 branch in 1 month
openglred-book
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Graham Sellers - Sr. Principle Engineer at Intel Corporation