Associate Principal Technical Artist - Procedural Art
Culver City, California, United States
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Summary
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Senior
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Graham Thompson is an Associate Principal Technical Artist specializing in procedural art with 14 years of experience building and leading FX and pipeline teams across AAA games and feature VFX. He currently drives procedural art systems at Rockstar Games after supervising FX pipelines and core Houdini tools at Digital Domain and Apple-facing pipeline work. Graham blends deep Houdini expertise, custom HDK/plugin development, and facility-scale pipeline design to translate artistic needs into robust, deployable tools and APIs. He has repeatedly led modernization efforts—improving automated test coverage, software porting, and production-ready build systems—while mentoring TD teams. Based in Culver City, he openly shares his personal tooling and projects on GitHub, reflecting a practical commitment to open-source and reproducible workflows. Colleagues rely on him for pragmatic solutions that bridge studio constraints and ambitious visual effects.
14 years of coding experience
4 years of employment as a software developer
British Columbia Institute of Technology (BCIT)
Associate of Arts (A.A.) Computer Science, Associate of Arts (A.A.) Computer Science at Santa Monica College
Houdini + Nuke Certification, Houdini + Nuke Certification at Vancouver Film School
Tooling to analyze or perform actions on Python code in Houdini packages
Contributions:9 releases, 37 commits, 30 PRs in 5 months
python-codepythonhoudinipython3python39
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