Grant Laker is a senior developer and technical director with over 14 years in production and 18+ years of hands-on experience in character and creature rigging, deformation and animation pipelines for film and television. He has led and mentored rigging teams at major VFX houses including Framestore, Method Studios and Laika, and now drives tooling and plugin development at Fin Design + Effects. Equally comfortable in creative and technical domains, he builds custom deformers, automation tools and simulation setups (muscle, skin, cloth, hair) using Python, C++ and Maya API while integrating Houdini, Katana and game engines where needed. His background spans end-to-end CG production—asset, mocap, crowd and FX pipelines—so he often resolves problems with cross-discipline solutions rather than single-tool fixes. Based in Melbourne, he brings a rare blend of leadership, low-level API development and artist-focused workflow design that accelerates production while preserving animator control.
14 years of coding experience
5 years of employment as a software developer
Interactive Multimedia, Interactive Multimedia at Interactive Multimedia TAFE
Information Technology, Information Technology at Information Technology TAFE
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