Summary
Grant Windes is a Staff Software Engineer based in California with 13 years of experience building high-performance systems in Python, C/C++, CUDA and closely related graphics and parallel computing stacks. He has progressed from embedded and biomedical CAD software to leading engineering teams at PatientPop and Relativity Space, where he now contributes at staff level to rocket-related software challenges. His technical breadth spans GPU programming (OptiX, CUDA, Numba), graphics (OpenGL, WebGL, Three.js), and scalable compute (OpenMP, MPI), paired with full-stack experience including SQL Server, MySQL and Vue.js. Grant holds an OMSCS master’s focus in High Performance Computing and Machine Learning from Georgia Tech and an undergraduate background in Computer Graphics Technology from Purdue. He’s equally comfortable optimizing low-level kernels as coordinating cross-disciplinary teams to ship production systems, and his career shows a pattern of moving from prototype-heavy roles into architecture and staff-level impact. A detail that sets him apart: he has hands-on experience translating research-grade GPU and CAD tooling into production software for both medical devices and aerospace applications.
13 years of coding experience
12 years of employment as a software developer
Master Computer Science (OMSCS) High Performance Computing and Machine Learning, Master Computer Science (OMSCS) High Performance Computing and Machine Learning at Georgia Institute of Technology
Computer Graphics Technology & Computer Science, Computer Graphics Technology & Computer Science at Purdue University