Summary
Gray Crawford is a product designer and spatial interaction engineer with eight years of experience crafting hand- and body-centered interfaces for AR/VR, currently shaping ML-driven features and model evaluation at Luma AI. Previously at Ultraleap (Leap Motion) and NASA JPL he prototyped multisensory hand UIs, ultrasonic haptics, ambisonics, and embodied locomotion, translating sensing research into tangible prototypes and developer-ready interaction patterns. Trained at Carnegie Mellon in interaction design and steeped in design research, he combines rigorous experimental methods with pragmatic product thinking to close the gap between lab demos and shipped features. Gray is also a computer artist and composer (releases as Optia), bringing a practiced sensitivity to sonic and aesthetic dimensions of interface design—an uncommon bridge between audio composition and spatial UX. He’s adept at both low-level prototyping (Max/MSP, hand-tracking rigs) and high-level product direction, often guiding technical teams on ML evaluation and fine-tuning for experiential features. Based in San Francisco, he focuses on augmenting perception through computed senses, blending artistry, research, and engineering to invent new modalities of interaction.
8 years of coding experience
5 years of employment as a software developer
Bachelor’s Degree Philosophy; History of Mathematics and Science, Bachelor’s Degree Philosophy; History of Mathematics and Science at St. John's College
Master of Design Interaction Design, Master of Design Interaction Design at Carnegie Mellon University