Greg Amato is a Senior Tools Developer and Technical Artist with 10+ years building production pipelines, automation tools, and 3D environments for games and real-time engines. He blends environment art skills (modeling, texturing, UVs, collision) with software tooling—creating data-driven, computer-vision- and ML-leaning workflows that reduce manual steps and production cost. His career spans roles at NVIDIA, Unity, and mid-size studios where he shipped engine integrations, VR prototypes, and fabrication-driven proofs of concept. Comfortable across C#, Python, MaxScript and Substance tooling, Greg favors pragmatic optimizations that scale across teams. Based in Austin, he pairs hands-on asset craft with systems thinking, often turning artist pain points into automated toolchains that become standard practice.
10 years of coding experience
Diploma, Diploma at West Orange High School
n/a, Communication Design, n/a, Communication Design at University of North Texas
Contributions:11 commits, 2 PRs, 1 push in 11 months
python-3-4pythonboilerplatediscordbot
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