Greg Bahm

Principle Technical Design Manager at Microsoft

Redmond, Washington, United States
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Summary

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Senior
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Top School
Greg Bahm is a Principal Technical Design Manager at Microsoft with nine years of experience bridging technical art, VFX, and software engineering to deliver immersive experiences for Mesh, Teams avatars, and mixed reality collaboration. He leads mixed teams of technical artists and VFX designers, pairing creative interaction design instincts from his Hololens and holographic entertainment work with pragmatic engineering discipline gained as a senior software engineer. Greg’s career began in game studios (Bioware, NCsoft) where he built tooling, pipelines, and performance analysis systems, a background that informs his ability to ship production-ready MR features at scale. Based in Redmond, he has a BA in Computer Animation and a playful creative streak—evident in his GitHub tagline—bringing a designer’s sensibility to hard technical problems in AI and immersive meetings.
code9 years of coding experience
job7 years of employment as a software developer
bookBachelor of Arts (BA), Computer Animation, Bachelor of Arts (BA), Computer Animation at Ringling College of Art and Design
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Stackoverflow

Stats
638reputation
72kreached
16answers
1question
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Github Skills (21)

3d-models10
reddit10
unity3d10
3d9
sdk9
virtual-reality8
hardware8
intel7
payment-methods7
in-app-purchase7
computer-vision7
unity-game-engine6
hashset6
synchronization6
lerp6

Programming languages (4)

C#C++ShaderLabPython

Github contributions (5)

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GregBahm/GridPrototype

Oct 2020 - Jan 2022

Contributions:14 commits, 245 pushes, 17 branches in 1 year 3 months
GregBahm/PortalExample

Mar 2018 - Apr 2021

Contributions:6 commits, 9 pushes, 1 branch in 3 years 1 month
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