Summary
Greg Bahm is a Principal Technical Design Manager at Microsoft with nine years of experience bridging technical art, VFX, and software engineering to deliver immersive experiences for Mesh, Teams avatars, and mixed reality collaboration. He leads mixed teams of technical artists and VFX designers, pairing creative interaction design instincts from his Hololens and holographic entertainment work with pragmatic engineering discipline gained as a senior software engineer. Greg’s career began in game studios (Bioware, NCsoft) where he built tooling, pipelines, and performance analysis systems, a background that informs his ability to ship production-ready MR features at scale. Based in Redmond, he has a BA in Computer Animation and a playful creative streak—evident in his GitHub tagline—bringing a designer’s sensibility to hard technical problems in AI and immersive meetings.
9 years of coding experience
7 years of employment as a software developer
Bachelor of Arts (BA), Computer Animation, Bachelor of Arts (BA), Computer Animation at Ringling College of Art and Design