Greg Graham is a seasoned Director of Engineering with over two decades of experience delivering complex, multi-platform products and leading distributed engineering teams. Currently driving engineering, IT, and AI strategy at Cat Daddy Games, he coordinates large-scale live-service releases across iOS, Android, Amazon and PC while managing extensive internal and external dependencies. His background spans hands-on development at Microsoft (from C++ game code to Windows Live services) to consulting and eCommerce architecture, giving him rare breadth across product, platform, and client-facing roles. He pairs a pragmatic, communication-first leadership style with a deep technical foundation (C#, .NET, cloud migrations, analytics) and a focus on embedding AI to automate workflows and improve decision making. Known as a former developer-turned-teacher, Greg brings both mentorship and operational rigor to scaling teams and shipping reliable, user-facing software.
12 years of coding experience
20 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
This is a libGDX port of the game from Long Nguyen's tutorial, "How to Write a Platformer(e.g. Super Mario) Game in Java"
Contributions:6 PRs, 19 pushes, 2 branches in 1 year
gameplatformerin-gamelongmario-game
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Greg Graham - Director Of Engineering at Cat Daddy Games