Greg Herlihy is a seasoned iOS engineer with 11+ years building consumer and enterprise mobile apps, from indie games like Hexatious to sleep-tracking products such as Zeo Sleep Manager. He has held senior roles at Skillz and PerkinElmer, contributed to large teams at Meta, and now works independently from San Francisco. Greg is a pragmatic engineer who pairs deep Mac/iOS platform knowledge with hands-on product experience—he has also improved the open-source SVGKit to better render SVG transforms and elements on iOS. His background blends early Macintosh development and leadership at Microsoft with modern mobile architecture, giving him a rare mix of legacy systems insight and contemporary app engineering. Collectedly, his work shows a bias for shipping polished user experiences and solving tricky rendering and Bluetooth integration challenges.
Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)
Role in this project:
Mobile Developer (iOS)
Contributions:27 commits, 24 PRs, 22 comments in 24 days
Contributions summary:Greg primarily focused on improving the SVGKit library for iOS. Their contributions involved implementing support for new SVG features like skewX, skewY transformations, and the <switch> element. They also addressed bugs, optimized code, and added support for relative lengths in various SVG elements such as lines, circles, and ellipses.
Contributions:2 PRs, 6 pushes, 7 branches in 4 years 7 months
networkingnetwork-monitoringswiftiosos-x
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