Greg Mcnew is a seasoned software engineer and engineering leader with 16 years of experience, currently serving as Lead Member of Technical Staff at athenahealth in Austin. He has advanced from early development roles to technical leadership, bringing deep backend and full-stack experience across healthcare and instrumentation software from National Instruments to athenahealth. An active open-source contributor, he has improved usability and core logic in community projects like the MechJeb2 KSP mod and the Minecraft Overviewer renderer, demonstrating attention to both UI polish and robust data parsing. Greg’s work shows a practical blend of hands-on coding, system-level problem solving, and mentoring, with early roots tutoring and building tooling that hint at a long-standing commitment to making complex systems approachable.
16 years of coding experience
8 years of employment as a software developer
A.S., A.S. at Weatherford College
B.S., Computer Science, B.S., Computer Science at Baylor University
Contributions:78 commits, 2 pushes, 4 comments in 2 years 1 month
Contributions summary:Greg primarily contributed to the MechJeb2 mod, focusing on enhancing the user interface and functionality of the RCS system. Their commits involved fixing bugs, implementing features like enabling all RCS thrusters, and refactoring the RCS controller to improve usability and balance. They also made updates to include more information items, alongside auto warp functionalities.
Render high-resolution maps of a Minecraft world with a Leaflet powered interface
Role in this project:
Back-end Developer
Contributions:15 commits, 1 PR, 9 comments in 9 days
Contributions summary:Greg primarily focused on updating and fixing texture paths within the Minecraft Overviewer project. They addressed issues with texture loading and rendering, modifying code related to image loading, and updating texture names to be compatible with a more recent Minecraft version. They also worked on translating block data to be compatible with older map formats, and added support for new NBT types and palette sizes, indicating work on the core logic for parsing and displaying Minecraft world data.
leafletrenderminecraftskycrossword
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