Summary
Greg Naughton is a seasoned programmer with 12 years of professional experience and deep expertise in C, C++ and open-source software, currently contributing at Monster Games. A longtime Linux power-user and prolific hobbyist, he has written roughly a dozen game engines and hundreds of games, and frequently builds his own tooling—from browsers and servers to RSS readers and media players—to solve problems end-to-end. His background spans studios and labs including id Software and Sandia National Laboratories, plus freelance and entrepreneurial work, giving him breadth across games, infrastructure and databases. Greg is passionate about “dead” or legacy media and hardware, an interest that informs a pragmatic, quality-focused engineering style favoring durability and simplicity. Based in Las Cruces, NM, he blends systems-level skill with a maker’s curiosity, comfortable moving between low-level C/C++ work and higher-level stacks like Python/Django and JavaScript.
12 years of coding experience
13 years of employment as a software developer