Greg Velichansky is a graphics engineer with 14+ years of professional experience building graphics, tools, and gameplay systems across console, PC, and web platforms. Currently at Firaxis Games after nearly a decade at Schell Games, he blends hands-on shader and rendering work (HLSL/Cg, UE4) with performance optimization and tooling to ship polished interactive experiences. His background includes low-level C/C++ systems and cross-platform server and application work from an earlier decade at L-Soft, giving him uncommon breadth from embedded Lua to multiplayer-ready engines. An active open-source contributor, he has fixed core-engine crashes and UI bugs in the popular OpenXcom project, reflecting a practical focus on reliability and playability. Based in Pittsburgh, he combines deep technical craft with a player-first mindset for long-running game projects.
14 years of coding experience
21 years of employment as a software developer
BS, Computer Science, BS, Computer Science at University of Maryland Global Campus
Contributions summary:Greg contributed to bug fixes and code improvements within the C++ codebase of an open-source X-COM clone. Their commits addressed issues related to crashes in the battlescape and sound problems in the game engine. In addition, the user implemented fixes for string handling and UI elements like the addition of zombies. These code changes suggest work focused on core game mechanics and UI.
Contributions:27 commits, 6 pushes in 6 years 4 months
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