Summary
Gregoire A is a seasoned systems and engine programmer with 14 years of experience building gameplay and soft real-time systems for major titles at Bethesda Game Studios and People Can Fly. Trained in embedded systems, he bridges low-level disciplines (C, assembly, VHDL/SystemC) and higher-level game and tooling stacks (C++, C#, Python, Qt, Boost), enabling work across engine, research and R&D projects. His background includes research collaborations with CERN and Michelin R&D, demonstrating an ability to translate advanced computational needs into production software. Comfortable across desktop, web and hardware-adjacent environments, he has shipped features for Fallout and Skyrim while also delivering scientific and industrial applications. Colleagues rely on him for complex performance debugging and integrating heterogeneous systems where real-time constraints meet large codebases.
14 years of coding experience
10 years of employment as a software developer
Baccalauréat (High School degree), Sciences, Mathematics specialty., Baccalauréat (High School degree), Sciences, Mathematics specialty. at Lycée Jeanne d'Arc
Bachelor's Degree, Computing, Bachelor's Degree, Computing at Institut Universitaire de Technologie
Engineer's Degree, Computing, Engineer's Degree, Computing at ISIMA
French, English