Gregoire A

Programmer at Bethesda Game Studios

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Gregoire A is a seasoned systems and engine programmer with 14 years of experience building gameplay and soft real-time systems for major titles at Bethesda Game Studios and People Can Fly. Trained in embedded systems, he bridges low-level disciplines (C, assembly, VHDL/SystemC) and higher-level game and tooling stacks (C++, C#, Python, Qt, Boost), enabling work across engine, research and R&D projects. His background includes research collaborations with CERN and Michelin R&D, demonstrating an ability to translate advanced computational needs into production software. Comfortable across desktop, web and hardware-adjacent environments, he has shipped features for Fallout and Skyrim while also delivering scientific and industrial applications. Colleagues rely on him for complex performance debugging and integrating heterogeneous systems where real-time constraints meet large codebases.
code14 years of coding experience
job10 years of employment as a software developer
bookBaccalauréat (High School degree), Sciences, Mathematics specialty., Baccalauréat (High School degree), Sciences, Mathematics specialty. at Lycée Jeanne d'Arc
bookBachelor's Degree, Computing, Bachelor's Degree, Computing at Institut Universitaire de Technologie
bookEngineer's Degree, Computing, Engineer's Degree, Computing at ISIMA
languagesFrench, English
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Github Skills (55)

json-parser10
json10
javascript10
memory-efficient10
serializer10
logger10
java10
cross-language10
serialization10
mmap10
flatbuffers10
logging10
binary-data10
protobuf10
cross-platform9

Programming languages (4)

C++CRustPython

Github contributions (5)

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KeronTeam/Keron

Nov 2013 - Sep 2015

Contributions:250 commits, 179 pushes, 1 branch in 1 year 10 months
KeronTeam/enetcs

Feb 2015 - Feb 2015

Contributions:3 releases, 58 commits, 49 pushes in 9 days
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Gregoire A - Programmer at Bethesda Game Studios