Summary
Grégoire Boiron is an Engine AI Programmer with 10 years of experience building and maintaining gameplay, networking and engine layers for Unity-based live games, notably on F1® Mobile Racing. Comfortable across client and server, he has migrated realtime systems from JavaScript to Go, designed AWS Gamelift infrastructures, and kept engine codebases modular using Unity packages, DOTS and Perforce. At Eden Games he led AI and racing systems work—racing lines, heatmaps and PID controllers—while enforcing clean engine boundaries to ensure long-term maintainability. Adept at full-stack prototyping and tooling, he pairs curiosity-driven experimentation with a discipline for robust architectures and technical reviews. A French engineer with international study experience in Canada and a history of shipping both AAA and mobile live features, he blends academic rigour with practical, production-focused problem solving.
10 years of coding experience
3 years of employment as a software developer
Master's degree Video game conception and interactives medias, Master's degree Video game conception and interactives medias at Université du Québec à Chicoutimi
Higher National Diploma in Technology Computer Science, Higher National Diploma in Technology Computer Science at Université Paul Sabatier Toulouse III
Engineer's degree Computer Science and Mathematics, Engineer's degree Computer Science and Mathematics at ENSEEIHT
French, English, Japanese, Spanish