Grégoire Boiron

Engine AI Programmer at Eden Games

France
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Summary

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Senior
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Top School
Grégoire Boiron is an Engine AI Programmer with 10 years of experience building and maintaining gameplay, networking and engine layers for Unity-based live games, notably on F1® Mobile Racing. Comfortable across client and server, he has migrated realtime systems from JavaScript to Go, designed AWS Gamelift infrastructures, and kept engine codebases modular using Unity packages, DOTS and Perforce. At Eden Games he led AI and racing systems work—racing lines, heatmaps and PID controllers—while enforcing clean engine boundaries to ensure long-term maintainability. Adept at full-stack prototyping and tooling, he pairs curiosity-driven experimentation with a discipline for robust architectures and technical reviews. A French engineer with international study experience in Canada and a history of shipping both AAA and mobile live features, he blends academic rigour with practical, production-focused problem solving.
code10 years of coding experience
job3 years of employment as a software developer
bookMaster's degree Video game conception and interactives medias, Master's degree Video game conception and interactives medias at Université du Québec à Chicoutimi
bookHigher National Diploma in Technology Computer Science, Higher National Diploma in Technology Computer Science at Université Paul Sabatier Toulouse III
bookEngineer's degree Computer Science and Mathematics, Engineer's degree Computer Science and Mathematics at ENSEEIHT
languagesFrench, English, Japanese, Spanish
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Github Skills (13)

code-generation10
github-api10
continuous-integration10
jekyll9
python9
javascript9
jbullet8
jekyll-theme8
lwjgl6
shieldsio5
java5
opengl3
game-engine3

Programming languages (4)

JavaC++HTMLPython

Github contributions (5)

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Graygzou/battle-simulator

Mar 2018 - Jul 2019

Contributions:65 commits, 56 pushes, 2 branches in 1 year 4 months
Graygzou/Unity-CI-Template

Jun 2018 - Sep 2018

Contributions:152 commits, 138 pushes, 1 branch in 2 months
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Grégoire Boiron - Engine AI Programmer at Eden Games