Summary
Grégoire Chapeaux is a programmeur-analyste with eight years of engineering experience and a dual background in general engineering and AI for video games. Based in Montreal, he specializes in integrating ballistic simulations into Unreal Engine to produce realistic 3D training and shooting-simulation applications at Apexo Inc. His profile blends research-grade mastery from a Master’s in Computer Engineering with hands-on production work—bringing simulations from R&D prototypes into interactive, real-time environments. Comfortable across toolchains (Unreal Engine, Autodesk Forge exposure) he pairs systems thinking with practical implementation, having also led user-facing tasks like choir instruction and commercial development that sharpen communication and stakeholder alignment. Grégoire’s uncommon mix of acoustics-led teaching experience and deep simulation engineering helps him bridge technical complexity and human-centered product requirements.
8 years of coding experience
Titre d'ingénieur, ENGINEERING, Titre d'ingénieur, ENGINEERING at IMT Atlantique
Maîtrise, Génie informatique, Maîtrise, Génie informatique at Polytechnique Montréal
Classe préparatoire, Classe préparatoire at Lycée du Parc
Classe préparatoire, Classe préparatoire at Lycée Jean Perrin
English, German, Japanese, Spanish