Summary
Gregory Kinneman is an engineering manager with nine years of AAA game development experience, currently leading technical teams at Demiurge Studios to deliver high-performance, networked multiplayer experiences. He combines low-level C++ and assembly optimization skills with cloud microservice architecture and Django-based backend design, allowing him to work across the entire stack from client play code to scalable server systems. Gregory has driven networking and gameplay on shipped titles at The Molasses Flood, Harmonix, Obsidian, and Tencent, and is known for reliable estimates, TDD practices, and smoothing cross-functional collaboration between producers, QA, and designers. A long-time homebrew and game-jam developer, he brings both polished studio discipline and a tinkerer’s curiosity—comfortable rebuilding tech trees, crafting custom GM tools, or squeezing milliseconds out of latency-critical systems. Based in Somerville, MA, he mentors distributed teams and partners directly with clients to turn ambitious ideas into playable, polished games.
9 years of coding experience
12 years of employment as a software developer
BS/BS Interactive Media and Game Development and Computer Science, BS/BS Interactive Media and Game Development and Computer Science at Worcester Polytechnic Institute
English, Dutch, French