Gregory Mitrano

Associate Principal Engineer, Systems

Massachusetts, United States
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Summary

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Senior
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Top School
Gregory Mitrano is an associate principal engineer specializing in systems and graphics with 11 years of experience building low-level graphics drivers, profilers, and game-engine technology. He has driven GPU and DirectX work at AMD, advanced graphics innovation at Unity, and now contributes to central technology at Activision, blending deep rendering expertise with systems architecture. Gregory pairs hands-on C/C++ and shader development with tooling and automation experience from earlier roles in Python, C#, and web tooling, enabling faster developer workflows and performant pipelines. Colleagues value him for pragmatic optimization skills and a steady focus on ship-ready solutions across complex graphics stacks.
code10 years of coding experience
job12 years of employment as a software developer
bookBCOS Computer Science, BCOS Computer Science at Wentworth Institute of Technology
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Github Skills (36)

mipmaps10
upstream9
astc9
sdk9
3d-models9
compression8
texture8
gui-application8
rendering8
simulate7
model-compression7
computer-graphics7
optimization7
cpp7
cuda6

Programming languages (3)

C++RustC

Github contributions (5)

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impakt73/spark

Dec 2020 - Oct 2021

A rusty demo engine
Contributions:81 commits, 58 PRs, 44 pushes in 10 months
rustrusty
impakt73/devsim

Jul 2020 - Dec 2020

Rust executable used to simulate hardware
Contributions:4 reviews, 67 commits, 10 PRs in 5 months
rustexecutablehardwaresimulate
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Gregory Mitrano - Associate Principal Engineer, Systems