Gregory Mitrano is an associate principal engineer specializing in systems and graphics with 11 years of experience building low-level graphics drivers, profilers, and game-engine technology. He has driven GPU and DirectX work at AMD, advanced graphics innovation at Unity, and now contributes to central technology at Activision, blending deep rendering expertise with systems architecture. Gregory pairs hands-on C/C++ and shader development with tooling and automation experience from earlier roles in Python, C#, and web tooling, enabling faster developer workflows and performant pipelines. Colleagues value him for pragmatic optimization skills and a steady focus on ship-ready solutions across complex graphics stacks.
10 years of coding experience
12 years of employment as a software developer
BCOS Computer Science, BCOS Computer Science at Wentworth Institute of Technology
Contributions:4 reviews, 67 commits, 10 PRs in 5 months
rustexecutablehardwaresimulate
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Gregory Mitrano - Associate Principal Engineer, Systems