Summary
Gregory Pataky is a software engineer with a decade of experience building low-level systems and OS features for AR/VR at Google and Meta, currently focused on next-generation AR operating system work in the San Francisco Bay Area. He has shipped tooling and runtime components for size- and resource-constrained platforms, including a C99-compatible printf for Pigweed, clang-based coverage tooling, and lightweight state-machine lifecycles for novel SoCs. Prior roles at Facebook/Meta involved creating an IDL and hybrid Rust/Scala code generator and a proof-of-concept mult-paradigm language and compiler to unify cross-language system service APIs. Gregory blends practical engineering—spanning embedded C/C++, Rust, Python, and build systems—with research-minded language and tooling design. He has experience across product, operations, and developer tooling from startups to hyperscale tech, and has a knack for making constrained systems more expressive and maintainable. Based in the Bay Area, he brings both theoretical depth and hands-on delivery to complex platform problems.
10 years of coding experience
5 years of employment as a software developer
High School, Saint Edward High School, High School, Saint Edward High School at International Baccalaureate
Bachelor's Degree, Computer Science, Mathematics, Interactive Media Studies, Sophomore, Bachelor's Degree, Computer Science, Mathematics, Interactive Media Studies, Sophomore at Miami University
IB Diploma, High School Diploma, IB Diploma, High School Diploma at Saint Edward High School
English