Senior Gameplay System Engineer at Activision Blizzard
Las Vegas, Nevada, United States
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Summary
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Senior
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Top School
Gregory Weiner is a Senior Gameplay System Engineer with 11 years of experience crafting gameplay, rendering, and physics systems across AAA and indie titles. He combines deep C/C++ engine work (DirectX/Vulkan, idTech/Creation Engine) with practical UE4/UE5 gameplay and animation system design, and a knack for porting audio and platform backends. Comfortable leading architecture and mentoring teams, he’s shipped optimizations for VR on Quest 2 and built core engine subsystems from scratch. Gregory’s background in linguistics and translation—plus native-level Japanese and fluency in Korean—gives him a rare cross-cultural edge in international collaboration and content localization. He’s equally at home modeling and rigging assets in Blender as he is building rendering pipelines, and he relishes tackling problems by getting “in way over his head” and digging out inventive solutions.
11 years of coding experience
14 years of employment as a software developer
Japanese Studies Japanese Language, Japanese Studies Japanese Language at Nanzan University
University of Tokyo
Bachelor of Arts Anthropology, Bachelor of Arts Anthropology at Yale University
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