Gregory Weiner

Senior Gameplay System Engineer at Activision Blizzard

Las Vegas, Nevada, United States
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Summary

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Senior
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Top School
Gregory Weiner is a Senior Gameplay System Engineer with 11 years of experience crafting gameplay, rendering, and physics systems across AAA and indie titles. He combines deep C/C++ engine work (DirectX/Vulkan, idTech/Creation Engine) with practical UE4/UE5 gameplay and animation system design, and a knack for porting audio and platform backends. Comfortable leading architecture and mentoring teams, he’s shipped optimizations for VR on Quest 2 and built core engine subsystems from scratch. Gregory’s background in linguistics and translation—plus native-level Japanese and fluency in Korean—gives him a rare cross-cultural edge in international collaboration and content localization. He’s equally at home modeling and rigging assets in Blender as he is building rendering pipelines, and he relishes tackling problems by getting “in way over his head” and digging out inventive solutions.
code11 years of coding experience
job14 years of employment as a software developer
bookJapanese Studies Japanese Language, Japanese Studies Japanese Language at Nanzan University
bookUniversity of Tokyo
bookBachelor of Arts Anthropology, Bachelor of Arts Anthropology at Yale University
languagesJapanese
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Stackoverflow

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Github Skills (3)

meta2
python1
computer-vision1

Github contributions (5)

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mister51213/DirectX11Engine

Oct 2017 - Feb 2018

Contributions:355 commits in 3 months
mister345/CustomPhysics

Nov 2023 - Feb 2024

Contributions:157 pushes in 2 months
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