Griffin Aswegan is a software engineer with eight years of experience specializing in backend and live-ops systems for large-scale online games, currently contributing to World of Warcraft server development at Blizzard Entertainment. He designs, implements, and maintains distributed server infrastructure, debugging live issues and delivering backend features that support global game operations. Griffin combines hands-on engineering with teaching experience from Cal Poly, where he helped design labs and mentor students in C and software testing. His background in network operations and IT management gives him a practical edge in reliability, deployment, and troubleshooting across infrastructure stacks. Based in El Cajon, CA, he brings a lifelong passion for computers, games, music, and aviation to complex engineering problems. Notably, many of his academic projects are private by design, reflecting a preference for controlled sharing and direct collaboration when showcasing work.
8 years of coding experience
8 years of employment as a software developer
Associate's Degree, Physics for Transfer, 3.828, Associate's Degree, Physics for Transfer, 3.828 at Grossmont College
California Polytechnic State University, San Luis Obispo
Associate's Degree, Mathematics for Transfer, 3.828, Associate's Degree, Mathematics for Transfer, 3.828 at Cuyamaca College
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Griffin Aswegan - Software Engineer at Blizzard Entertainment