Griffin Hiscoke is a software engineer with nine years of practical experience blending low-level systems work, game development, and creative tooling. A physics student turned programmer and maker, he thrives on Rust and C# projects and enjoys building interactive multimedia and electronics. Griffin contributed core mechanics and systems programming to the open-source Bevy/Rust game "jumpy," implementing nuanced movement, screenshake, and optimized explosive systems that demonstrate attention to feel and performance. He brings a multidisciplinary mindset—combining signal/physics intuition, music tooling, and procedural content techniques—to solve engineering problems with craft. Comfortable across code, hardware, and creative pipelines, he excels at turning playful prototypes into robust systems.
Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
Role in this project:
Game Developer & Systems Programmer
Contributions:18 reviews, 16 commits, 10 PRs in 3 months
Contributions summary:Griffin primarily contributed to the game's core mechanics and systems. They implemented granular jump height control and screenshake effects, enhancing player movement and visual feedback. The user also refactored and reimplemented game elements like the cannon and kickbomb, demonstrating a strong understanding of game design and system architecture. Furthermore, they optimized the explosive system.
A tiny tool for sending Rekordbox timing information over OSC
Contributions:7 releases, 6 PRs, 60 pushes in 1 year 8 months
ableton-linkaudiovisualoscrekordbox
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