Griffin Penn is a software developer based in the Greater Seattle Area with a decade of hands-on experience building VR games and simulations using Unity and C#. He combines immersive software development with hardware prototyping, integrating custom microcontroller-driven peripherals that simulate temperature and other senses. Griffin also ships full-stack web applications with modern front-end stacks like Vite/React and back-ends in Node/Express with MySQL, and is fluent in Python/Django and TypeScript ecosystems. A Boise State GIMM graduate with an ITM minor and a history of peer mentoring, he brings strong user-centered design and accessibility awareness to projects. He’s deeply curious about low-level systems—actively studying texts like Petzold’s CODE—to better understand how things work beneath the surface. Independent and entrepreneurial since 2019, he balances production-ready software with experimental hardware and research-driven learning.
10 years of coding experience
1 year of employment as a software developer
Games Interactive Media Mobile, Computer Science, Graduate, Games Interactive Media Mobile, Computer Science, Graduate at Boise State University
Contributions:11 pushes, 1 branch in 7 years 6 months
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Griffin Penn - Software Developer at Self-employed