Summary
Griffin Thenell is a game designer and programmer with eight years of experience building and testing games across studios from indie VR to AAA at Electronic Arts. With a BS in Applied Computer Science from Oregon State University and a custom focus in game programming and graphics, he blends technical C# Unity development with pragmatic content design and QA rigor. He’s shipped features and led testing efforts for live-service and sports titles, contributing to UX/UI QA, content programming, and contract work on American football games. Griffin moves fluidly between prototyping, optimizing networked/VR controllers, and authoring internal engineering standards, which helped teams scale development practices. Based in Portland, he stays active in game jams and side projects to sharpen craft and foster industry connections, bringing a tester’s attention to detail to creative design work.
7 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Oregon State University