Summary
Grigorij Matuhov is a Senior Lead Software Engineer based in Tbilisi with 10 years of experience and over 7 years focused on Unity and real-time systems for mobile and PC. He architects scalable game and AR systems, having led migration of multiplayer backends to Go + Nakama and ported gameplay to ECS to cut latency and boost throughput. Grigorij has shipped low-latency media pipelines (RTMP→WebRTC <200 ms E2E), replaced Kafka with WebRTC Data Channels to both reduce costs and unblock delivery, and driven AR performance gains through platform migrations and native plugins. He combines hands-on engineering with team leadership—setting up CI/CD, audits of Unity/Unreal/VR pipelines, and building products from prototypes to live services. Notably, he has experience in blockchain play-to-earn titles and live broadcast AR overlays, demonstrating a knack for solving uncommon integration and performance challenges under tight deadlines.
9 years of coding experience
6 years of employment as a software developer