Grzegorz Michlicki is a seasoned software developer and entrepreneur with over 16 years of professional experience and two decades immersed in interactive media, games and web applications. As owner of FatCode and senior game developer at Omnigame, he specializes in high-performance 2D/3D graphics, GLSL shaders and browser-based games using PIXI.js, Three.js and Unity, while also extending internal engines and tooling. He pairs hands-on implementation—prototyping visuals, animations and special effects—with product planning, code review and team leadership, having served as CTO, scrum master and mentor across agencies and product teams. Comfortable moving between creative R&D and production at scale, he has shipped browser slot machines, interactive prototypes and client-facing React/Vue products for international customers. Based in Greater Poland, he combines a long history with Flash-era rich media to modern WebGL workflows—an engineer who literally grew his toolchain alongside the web’s graphics evolution.
Asteroids: an example project built with ash entity system framework
Contributions:16 commits, 1 PR, 23 pushes in 1 year 3 months
entityentity-systemasteroidsash
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.