Güçhan Alkan

Systems Audio Programmer at 10 Chambers

Stockholm, Sweden
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Summary

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Senior
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Top School
Güçhan Alkan is a seasoned systems and audio programmer with 11 years of experience building PC, console and mobile games using Unity, Unreal and Rust-based tooling. Currently at 10 Chambers, he focuses on low-level audio and systems work while previously leading core platform and CI efforts at MAG Interactive and shipping live and prototype titles at Gram Games and others. He contributes to open-source creative coding in Rust—adding robust, channel-independent audio examples and WAV recording to the well-regarded nannou framework—demonstrating a blend of engine-level audio expertise and practical tooling. Based in Stockholm, he pairs hands-on coding across platforms with a track record of leading small teams and creating reusable tech for multiple game studios.
code11 years of coding experience
job12 years of employment as a software developer
bookAnkara Üniversitesi
bookAnkara Atatürk Lisesi
languagesTurkish, English, Swedish
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Stackoverflow

Stats
3reputation
148reached
1answer
1question
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Github Skills (11)

creative-cloud10
audio-processing10
coding10
rust10
wav10
git6
ios6
unity-game-engine6
command-line6
package6
facebook6

Programming languages (2)

C#Rust

Github contributions (5)

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nannou-org/nannou

Aug 2020 - Oct 2020

A Creative Coding Framework for Rust.
Role in this project:
userFull-stack Developer
Contributions:7 commits, 2 PRs in 1 month
Contributions summary:Güçhan contributed to the `nannou` creative coding framework, primarily focusing on audio-related examples. Their work included implementing a WAV recording example with functionality to capture and write audio to disk. Furthermore, they refactored the audio examples, made them channel count independent, and added a visual record indicator. The user also ported a basic example to the framework.
rustnode-graphgenerative-art
zehreken/zehreken.github.io

Mar 2015 - Dec 2024

Contributions:264 pushes, 5 branches in 9 years 10 months
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