Guilhem Pech is a gameplay programmer with a decade of experience who cut his teeth modding Garry’s Mod and progressed to building core gameplay and scalable multiplayer systems in C++ on Beyond Good & Evil 2 at Ubisoft Montpellier. Trained at CNAM-ENJMIN and experienced across Unity (C#) and proprietary engines, he combines rigorous academic grounding with hands-on production work on AAA pipelines and prototypes. After shipping multiplayer features and puzzle/open-world mechanics at Ubisoft, he left to co-create original projects at UTOPIA, where he now focuses on independent game development. Known for starting from modding community roots, he brings a player-first design sensibility to technically complex systems and rapid prototyping.
10 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Game and Interactive Media Design, Bachelor's degree, Game and Interactive Media Design at Université du Québec à Chicoutimi
Diplôme Universitaire d'Études Technologiques Internationales, Conception de Jeux Videos et programmation, Diplôme Universitaire d'Études Technologiques Internationales, Conception de Jeux Videos et programmation at Aix-Marseille University
Diplôme universitaire de technologie, Computer Science, Diplôme universitaire de technologie, Computer Science at IUT d'Aix Marseille
Master Degree Games and Interactive Digital Media, Game Programming, Master Degree Games and Interactive Digital Media, Game Programming at Conservatoire national des arts et métiers - Cnam
Contributions:2 releases, 2 PRs, 66 pushes in 11 days
2d-gamereactgamejamjavascript
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