Guilherme Cardozo is a gameplay programmer with 11 years of experience, currently contributing C++ systems to Minecraft Bedrock Edition at Mojang after helping shape gameplay for Victoria 3 at Paradox Interactive. His background spans game engines, desktop scientific tools, and educational game development, with hands-on experience in C++, C#, Python, Qt, and graphics programming from both industry and academia. He studied internationally via the Science Without Borders program in Budapest and pursued graduate work in applied computing, blending formal research habits with production-focused development. A metalhead and horror‑movie fan, he brings a creative, player-first sensibility to complex systems and a history of shipping cross-platform game and tooling projects that support both users and fellow developers.
11 years of coding experience
8 years of employment as a software developer
Bachelor's Degree Computer Science, Bachelor's Degree Computer Science at Universidade Federal de Santa Maria
Science Without Borders student exchange program Computer Science, Science Without Borders student exchange program Computer Science at Eötvös Loránd University
Incomplete MSc Applied Computing, Incomplete MSc Applied Computing at Federal University of Technology - Parana
Converts Jira issues to latex, useful when writing customer reports
Contributions:11 commits, 17 PRs, 16 pushes in 1 year 4 months
reportsjiralatex
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