Summary
Guilherme Cunha is a seasoned gameplay programmer with over a decade of professional experience and eight years focused on game development across AAA and indie projects. Based in Montreal, he brings strong C# and C++ foundations and hands-on expertise in Unity and Unreal Engine 4, having shipped multiplayer titles like Gotham Knights and several indie releases on PC, Switch, Vive/Oculus, Xbox and PlayStation. He has alternated between tools, gameplay and generalist roles, contributing to engine ports, platform certification processes, and service-oriented backend/frontend systems. His background blends research (a master's thesis on emotion recognition) with practical studio delivery, giving him a rare mix of algorithmic thinking and production-focused engineering. Known for navigating both large-team AAA pipelines and solo development constraints, he excels at turning complex gameplay features into polished, cross-platform experiences.
11 years of coding experience
9 years of employment as a software developer
Master's degree, Informatics, Master's degree, Informatics at Pontifícia Universidade Católica do Rio de Janeiro / PUC-RJ
Master's degree, Digital Media, Master's degree, Digital Media at The Centre for Digital Media
The Pontifical Catholic University of Minas Gerais
Portuguese, English