Guilherme De Oliveira is a software engineer based in Auckland with nine years of experience building web and game-focused applications for companies like Atlassian, Xero and EROAD. He combines front-end craftsmanship with full-stack game development expertise, having contributed UI systems, combat mechanics and skill/resource architectures to popular open-source Godot demos used by the GDQuest community. At EROAD he progressed from senior frontend developer to lead engineer, blending hands-on development with team leadership and product delivery. Currently at Atlassian, he brings a pragmatic, game-dev-informed approach to UI/UX and interactive systems. Guilherme’s background as a game instructor and contributor to widely referenced Godot projects gives him a unique perspective on developer tooling, user-facing design, and maintainable scene-based architectures.
9 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade de Santa Cruz do Sul
Create your Own Games with Godot, the Free Game Engine: sources from the January Kickstarter project from GDQuest
Role in this project:
Full-stack Developer
Contributions:12 commits, 11 PRs, 15 comments in 3 months
Contributions summary:Guilherme implemented a signals demo showcasing the use of signals in the Godot game engine. They added and modified scenes using Godot's scene format (.tscn), implementing functionality for player movement and enemy interactions. The user also modified the project configuration file and included a UI element, demonstrating a basic understanding of game development principles within the Godot environment.
Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Role in this project:
Front-end Developer
Contributions:16 commits, 11 PRs, 4 pushes in 1 year
Contributions summary:Guilherme primarily contributed to the development of user interface elements within the Godot game engine. Their work involved creating and modifying scenes (GUI.tscn, BoxesDemo.tscn, TitleScreen.tscn) using Godot's scene system. The commits showcase the implementation of UI containers, buttons, and character selection menus, along with the integration of fonts and textures to build the visual design of the UI.
2d-gamegodot4gdscriptgodot3godot
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Guilherme De Oliveira - Software Engineer at Atlassian