Guilherme Felipe

Desenvolvedor Full Stack at Amazonas Inovare

São Paulo, Brazil
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Summary

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Guilherme Felipe is a Full Stack Developer and Product Owner with 11 years of experience specializing in digital financial products such as BaaS, payroll-deductible loans and receivables anticipation. He blends strategic product thinking with hands-on execution—designing system architecture, leading discovery, and shipping Node.js microservices and TypeScript React frontends that improved partner onboarding and credit approval metrics. At Delta Global Bank he drove cross-functional squads, reducing onboarding time by 30% and raising approval rates by 25%, while owning API-driven integrations and UX-driven interfaces. He contributes to open-source, notably improving the Godot Engine’s animation state machine editor with editor UX features and memory-bug fixes, reflecting a pragmatic attention to tooling and developer experience. Based in São Paulo, he pursues scalable, human-centered fintech solutions and continuously bridges product vision with engineering delivery.
code11 years of coding experience
job1 year of employment as a software developer
bookCurso Superior de Tecnologia (CST), Análise de Sistemas de Computação, Curso Superior de Tecnologia (CST), Análise de Sistemas de Computação at Senac
bookCurso Superior de Tecnologia (CST), Negócios Internacionais e Comércio Exterior, Curso Superior de Tecnologia (CST), Negócios Internacionais e Comércio Exterior at Centro Universitário FAM
booktécnico, Tecnologia da Informação, técnico, Tecnologia da Informação at Etec Jaraguá
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Github Skills (16)

editors10
godot10
c-language10
game-development10
cprogramming-language10
game-engine10
animation10
editor10
game-dev10
front-end-development9
open-source8
multiplatform8
pyqt6
qtdesigner6
qt6

Programming languages (8)

C++JavaScriptreStructuredTextLuaRubyMarkdownGDScriptPython

Github contributions (5)

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godotengine/godot

May 2015 - Aug 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userFull-stack Developer
Contributions:10 reviews, 157 commits, 156 PRs in 7 years 4 months
Contributions summary:Guilherme primarily focused on improving the Godot Engine's animation state machine editor. They implemented features such as box selection, grouping/ungrouping of nodes, and improved transition handling. The commits also included changes to the editor's style and fixed bugs related to object leaks and node renaming, improving overall editor usability.
godotgamedevgodot-enginegame-development3d-game-engine
guilhermefelipecgs/dotfiles

Jan 2015 - Mar 2025

Contributions:67 pushes in 10 years 4 months
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Guilherme Felipe - Desenvolvedor Full Stack at Amazonas Inovare