Summary
Guilherme Lampert is a game development veteran and founder who brings 11 years of systems-level expertise to performance-critical engine work and studio partnerships from his London base. As Principal Engine Programmer at PlayStation London Studio and an Animation Systems Programmer at Rockstar, he designed multithreaded ECS architectures, custom C++ runtime reflection, rewindable network serialization, and highly optimized animation streaming and compression for AAA titles. Now leading a remote-first co-development and consulting firm, he helps studios integrate middleware, port engines to new platforms, polish releases, and squeeze out deterministic performance across target hardware. Known for pragmatic tooling and pipeline improvements, he combines deep low-level optimization skills with a mentor’s focus on code quality, reviews and automated testing. Less obvious: his early career spans embedded and banking systems, giving him a rare cross-domain perspective on memory-constrained, real-time software.
11 years of coding experience
10 years of employment as a software developer
Study Abroad Programme Mathematics and Computer Science, Study Abroad Programme Mathematics and Computer Science at The University of Western Australia
Technology Degree Digital Games, Technology Degree Digital Games at Unisinos
Portuguese, English