Summary
Guilherme Sabino is a Unity developer with eight years of hands-on experience building VR, AR and MR applications, games and immersive training projects from prototype to production. Based in São Paulo, he blends formal telecom and systems training with ongoing specialization in Industry 4.0, bringing a practical electronics and embedded background that informs robust XR hardware-software integrations. At Instituto de Pesquisas Eldorado he focuses on proof-of-concepts and maintenance of complex mixed-reality systems, having previously shipped mobile Unity apps, AR experiences and server-backed games. A GameJam winner and multi-engine practitioner (Unity, Unreal, Godot), he pairs rapid prototyping and visual computing skills with applied AI to accelerate development cycles. His portfolio and repos showcase playable demos and experimental XR projects, reflecting a maker mindset that spans electronics prototypes through polished interactive experiences.
8 years of coding experience
2 years of employment as a software developer
Especialização em Indústria e Serviços 4.0, Information Technology, Especialização em Indústria e Serviços 4.0, Information Technology at Pontifícia Universidade Católica de Campinas
Tecnólogo em Analise e Desenvolvimento de Sistemas, Information Technology, Tecnólogo em Analise e Desenvolvimento de Sistemas, Information Technology at Universidade Cruzeiro do Sul
Técnica, Computer Graphics, Técnica, Computer Graphics at SAGA - Escola de Computação Gráfica
Senai São Paulo
English, Portuguese