Summary
Guilherme Santo is a seasoned tech manager with 12 years of experience leading mobile game and app development across iOS, Android and web platforms. He progressed from hands-on mobile and Unity development to leadership roles at Gazeus Games and DIGIT (a Scopely studio), blending technical fluency in Swift/Objective‑C, Java, C# and web stacks with product-focused team direction. His background in computer games and AI informs a particular interest in emergent behaviors, narrative depth and human interaction design, which he applies to both gameplay systems and cross-platform engineering decisions. Comfortable shipping projects from prototype to production, he brings a rare mix of game design sensibility and pragmatic engineering management rooted in long-term mobile development experience.
12 years of coding experience
7 years of employment as a software developer
Martins
Bachelor's degree, Computer Science, Computer Games & AI, Bachelor's degree, Computer Science, Computer Games & AI at UFRJ - Universidade Federal do Rio de Janeiro
English