Summary
Guilherme Teres is a veteran game and engine developer with over 15 years of hands-on experience building, shipping and teaching game creation from end-to-end. As founder and CEO of Uniday Studio he solo-created 50+ games and two commercial C++/OpenGL engines (with integrated editors and Python scripting), and grew his educational reach to 4,000+ students and 6M+ YouTube views. He’s equally comfortable in low-level rendering (OpenGL, DirectX 12), console porting for Xbox, tooling and Blender addons, having handled everything from physics integration to art and narrative in solo productions. Known for practical, accessible teaching, he focuses on helping new developers ship real projects while maintaining deep engine-architecture expertise. An entrepreneurial creator based in Brazil, he blends production discipline with a belief that games can inspire and transform.
9 years of coding experience
Bacharelado, Sistemas de Informação, Bacharelado, Sistemas de Informação at Universidade Federal de Minas Gerais
Portuguese, English, Spanish