Guilherme Trevisan

Lead Technical Animator

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Guilherme Trevisan is a Lead Technical Animator based in Vancouver with a decade of experience building robust animation and rigging systems for games, film, and real-time applications. He has led teams and shipped pipelines at companies from Gloo Studios to Unity and Spliced Inc., specializing in automation, validation tools, and real-time-ready rigging for body, face, and mocap workflows. As an instructor at Vancouver Film School and Kwantlen Polytechnic he translated industry practices into curriculum and automated grading tools, cutting assessment time from days to hours. Comfortable coding production tools in Python and integrating Houdini and Maya, he blends hands-on rigging craft with software engineering to reduce errors and speed delivery. An uncommon strength is his cross-disciplinary background—from systems-level IT and camera work to motion graphics—which informs pragmatic tooling that bridges artists and engineers.
code10 years of coding experience
bookBachelor of Communication Radio and TV, Radio and TV, Bachelor of Communication Radio and TV, Radio and TV at Universidade Anhembi Morumbi
bookBritish Columbia Institute of Technology (BCIT)
languagesPortuguese, English
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Github Skills (27)

crossword10
qt10
python10
animation10
cml10
mel10
open-source10
gt10
zen10
mocap10
legend10
openframeworks10
pipeline10
maya10
fbx10

Programming languages (4)

C#JavaBatchfilePython

Github contributions (5)

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TrevisanGMW/batch-scripts

Jan 2020 - Jul 2022

Contributions:8 commits, 9 pushes, 1 branch in 2 years 6 months
TrevisanGMW/maya-scripts

Nov 2020 - Aug 2021

Contributions:52 commits, 47 pushes, 4 branches in 9 months
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Guilherme Trevisan - Lead Technical Animator