Summary
Guilherme Trevisan is a Lead Technical Animator based in Vancouver with a decade of experience building robust animation and rigging systems for games, film, and real-time applications. He has led teams and shipped pipelines at companies from Gloo Studios to Unity and Spliced Inc., specializing in automation, validation tools, and real-time-ready rigging for body, face, and mocap workflows. As an instructor at Vancouver Film School and Kwantlen Polytechnic he translated industry practices into curriculum and automated grading tools, cutting assessment time from days to hours. Comfortable coding production tools in Python and integrating Houdini and Maya, he blends hands-on rigging craft with software engineering to reduce errors and speed delivery. An uncommon strength is his cross-disciplinary background—from systems-level IT and camera work to motion graphics—which informs pragmatic tooling that bridges artists and engineers.
10 years of coding experience
Bachelor of Communication Radio and TV, Radio and TV, Bachelor of Communication Radio and TV, Radio and TV at Universidade Anhembi Morumbi
British Columbia Institute of Technology (BCIT)
Portuguese, English