Guillaume Abadie

Principal Graphics Programmer at Epic Games

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Guillaume Abadie is a Principal Graphics Programmer with 12 years of experience specializing in real-time rendering and image denoising, currently shaping temporal super resolution and post-processing for Fortnite and Unreal Engine at Epic Games. He authored multiple high-impact engine features—UE5’s Temporal Super Resolution, UE4’s shadow/SSAO/reflection denoisers, Cinematic Depth of Field, and temporal upscaling—contributions that powered demos like The Matrix Awakens and Valley of the Ancient. Comfortable across the stack from GPU driver work to engine architecture, he helped design Unreal’s Rendering Dependency Graph and has prior experience at Google, NVIDIA and Mozilla where he advanced WebGL2 and OpenGL extensions. Based in Montreal, he combines deep graphics research with production-grade engineering to deliver visually robust, real-time systems used by millions.
code12 years of coding experience
job7 years of employment as a software developer
bookFrench Computer Engineering, Conputer Science, French Computer Engineering, Conputer Science at Institut national des Sciences appliquées de Lyon
bookFrench enginering prep-school, Physics and Mathematics, French enginering prep-school, Physics and Mathematics at Lycee Jules Ferry (Versailles)
bookExchange student, Computer Science, Exchange student, Computer Science at University of Waterloo
languagesEnglish, French
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Github Skills (26)

blueprint10
shader10
epic10
unreal10
unreal-engine-49
animation9
hosts9
llvm-clang9
game-development9
hlsl9
cpp8
bgfx8
directx8
clang8
wgsl8

Programming languages (2)

C++Python

Github contributions (5)

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Contributions:185 commits in 23 days
gabadie/sundaydev

Sep 2015 - Apr 2017

Contributions:13 pushes, 1 branch in 1 year 7 months
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Guillaume Abadie - Principal Graphics Programmer at Epic Games