Guillaume Barlier is a senior designer and technical rigging specialist with over 20 years in computer graphics and more than a decade working with Unity and Maya. Currently at Apple, he led design and technical pipelines for Animoji and Memoji, owning facial sculpts, deformation techniques, and asset-authoring tools, and is named on many related design patents. His background spans high-profile VFX and animation studios where he built auto-rigging systems, supervised rigging teams, and delivered creature rigs for feature films and commercials. Guillaume blends deep artistic sensibility with tooling and pipeline engineering, often inventing custom deformation and dynamics solutions to meet animation needs. Based in Honolulu, he brings rare end-to-end expertise from concept sculpting to production-grade toolchains, and continues to work on confidential projects that push real-time facial performance. An educator and frequent problem-solver, he has a track record of making complex rigs lighter, faster, and more animator-friendly.
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