Guillaume Bendejacq is a back-end developer and cloud architect with 10 years of experience building reliable server-side systems, currently contributing to monetization services at Ubisoft Bordeaux. He has designed and implemented services that manage player inventories, trades, gifting, and store offers—balancing game logic, scalability and transactional integrity in live production environments. His early work spans automated testing and tools pipeline stability using C# and Ranorex, giving him a strong QA-minded engineering approach to backend development. Outside of games engineering he runs a small 3D miniatures business, applying rapid prototyping and production skills to an Etsy storefront. Based in Bordeaux, he blends hands-on coding with cloud architecture sensibilities and a pragmatic focus on operational robustness. Colleagues describe him as someone who pairs technical rigor with creative hobbies—painting miniatures and baking cookies—bringing both precision and curiosity to his work.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Science (B.S.), Real Time Interactive Simulation, Bachelor of Science (B.S.), Real Time Interactive Simulation at Digipen Institute of Technology
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Guillaume Bendejacq - Back-end Developer at Ubisoft Bordeaux